/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef SCRIPTUTILS_H_
#define SCRIPTUTILS_H_

#include "behaviac/base/base.h"

#if BEHAVIAC_ENABLE_LUA
struct lua_State;

class BEHAVIAC_API CScriptUtils
{
public:
	// Clones the table at 'idx' to the table at the top of the stack.
	static void CloneTable(lua_State* L, int idx, bool deep);
};

#endif//BEHAVIAC_ENABLE_LUA

#endif //SCRIPTUTILS_H_
